﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.SnapAxis
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;

#nullable disable
namespace UnityEngine
{
  /// <summary>
  ///   <para>Defines the axes that can be snapped.</para>
  /// </summary>
  [Flags]
  public enum SnapAxis : byte
  {
    /// <summary>
    ///   <para>No axes support snapping.</para>
    /// </summary>
    None = 0,
    /// <summary>
    ///   <para>Snapping is available only on the \x\ axis.</para>
    /// </summary>
    X = 1,
    /// <summary>
    ///   <para>Snapping is available only on the \y\ axis.</para>
    /// </summary>
    Y = 2,
    /// <summary>
    ///   <para>Snapping is available only on the \z\ axis.</para>
    /// </summary>
    Z = 4,
    /// <summary>
    ///   <para>Snapping is available on all axes: x, y, and z.</para>
    /// </summary>
    All = Z | Y | X, // 0x07
  }
}
